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Aggressor

Law

Jeet Kune Do speed with Dragon Charge stance and flip kicks.


Should you main Law?

Need a Tekken 8 main that teaches real neutral without Mishima homework? Law brings honest pokes, Dragon Tail kicks, and Heat routes that punish whiffs. Lab him when you want spacing and launch punishers before you ever touch wavedash electrics.

He still has punishable strings if you autopilot. Players who only spam the same low will get floated; players who vary mids and use Heat for real plus frames win more consistently across ranks.

Pick Law as a first or second Tekken main when you want honest tools and room to grow. Lab a jab string, a low poke, a Heat engage, and a wall ender. Defend first — flashy kick demos matter less than not eating launch punishable moves.

Use Heat to start a plan, not to mash. At the wall, finish with something that keeps you safe or plus. If opponents duck your favorite string, delete it from ranked muscle memory before you add another 10-hit demo combo.

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Ratings

Difficulty
Medium
Tempo
Relentless
Stances
Some
Damage
Solid

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