MainFinderSF6 · character file

Speed

Cammy

Fast spiral strikes and dive kicks. Rushdown with simple buttons.


Should you main Cammy?

Once Cammy is in, Street Fighter 6 rounds stop being about fireballs. Spiral Arrow and Cannon Strike get her there, Hooligan Combination opens mixups, and Drive Rush keeps the turn. She is rushdown that lives or dies on whether you earned plus frames before the dive.

She loses when she jump-ins predictably into anti-airs or burns Drive on empty approaches. Modern helps you enter her game plan; Classic opens denser confirms once you know the buttons. Footsies still matter before the dive.

Main Cammy if you like offense-first footsies and dive-kick style pressure. Lab a safe jump, a throw loop, and an anti-air. Respect Perfect Parry players who sit on your Spiral Arrow and go back to walking neutral instead of forcing another empty Spiral.

Earn plus frames before the mix; do not raw dive from full screen every round. On wake-up, vary throw and meaty. On defense, delay your reversal so it does not lose to a safe jump that was waiting for the invincible button.

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Ratings

Ease of use
Normal
Range
Close
Game plan
Rushdown
Execution
Moderate

Related guides

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