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Position 1 · Safe lane · Agility

Juggernaut

Spin through stuns and Omnislash for kills.


Should you main Juggernaut?

Safe-lane carries who can still show up mid-game start with Juggernaut: Blade Fury dodges magical nukes, Healing Ward keeps the team upright, Blade Dance rolls crits, and Omnislash locks a target for the multi-slash finish. Farm fast, then hit towers once the items land.

His early game wants a calm lane; his mid game wants fights where Blade Fury dodges magical nukes. Omnislash without follow-up or escape items can leave him stranded if the target Force Staffs away.

Pick Juggernaut when your draft needs a carry who can still contribute before full six-slot. Learn to spin through Magical nukes and to place Healing Ward where the team actually stands. When behind, cut waves and take free towers instead of forcing Omnislash into five heroes.

Blade Fury the magical nuke window, then right-click once spin ends. Omnislash isolated supports or a stunned core — not a full-health Tidehunter with Avalanche ready. Healing Ward wins more fights when it is behind your team than when it is in the enemy offlane alone.

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Ratings

Difficulty
Easy
Farm need
High
Attack
Melee
Fight style
Burst / pickoff
Peaks
Mid game

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