Spirit caster · also frontline
Infernus
Fire-trail brawler whose burn damage and Concussive Combustion punish groups.
Should you main Infernus?
Infernus is a flame gun hero: Napalm applies burn pressure, Flame Dash repositions through fights, Afterburn punishes people who stay near you, and Concussive Combustion is a big explosive finish. He wins by taking space with fire and gun items rather than pure spirit burst alone.
He is relatively approachable for new Deadlock players who want gun damage with clear spells. Over-dashing into a stacked spirit combo still deletes him. Farm souls for weapon upgrades, then look for fights where Napalm has already greased the lane.
Main Infernus if you like mid-range gunfights and zipper movement through the streets. Flame Dash for angles or escapes, not as a free ticket into five heroes. Ult when enemies are clustered after your team has already started the fight.
Napalm the approach path before you commit the dash. Buy the gun items that keep your time-to-kill honest, and respect heroes who silence or root a Flame Dash mid-animation. Concussive Combustion onto a packed room beats solo ulting a full-health frontliner across the map.
Ratings
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