MainFinderDeadlock · hero file

Utility · also frontline

Bebop

Hook, Exploding Uppercut and a Hyper Beam. Lives and dies on landing the hook.


Should you main Bebop?

Bebop wins on timers, not pure aim duels: Sticky Bomb arms a detonation, Exploding Uppercut makes space or launches, Grapple Arm reels friends or foes, and Hyper Beam cuts a street with a long laser. Stick a bomb with no follow-up just teaches enemies to walk to water.

Bomb management separates good Bebops from loud ones. Sticking a bomb with no follow-up just teaches enemies to walk to water. Grapple into five without an exit is a highlight for the other team.

Main Bebop if you like timer-based kill setups and mid-range brawls. Practice bomb-plus-beam confirms in the streets. Buy the items that let you survive long enough for the sticky to pop. Skip him when you hate tracking cooldowns and just want pure aim duels.

Sticky the priority target, Uppercut or Grapple to keep them in the blast, then Hyper Beam the escape route. If the bomb is cleansed or the target Force-equivalents away, reset — chasing a dead bomb timer through their whole team is how Bebop pads enemy stats.

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Ratings

Difficulty
Hard
Range
Mid
Mobility
Some
Soul need
Medium

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