Frontline
Abrams
Shotgun brawler who Shoulder Charges enemies into walls and Seismic Impacts from the sky.
Should you main Abrams?
Someone has to be first through the doorway — Abrams volunteers. Siphon Life keeps him upright in the brawl, Shoulder Charge pins priority targets into walls, Infernal Resilience regenerates a cut of damage taken, and Seismic Impact slams a packed room to start the fight.
He farms enough vitality and spirit or weapon items to stay scary, then looks for charges that pin a priority target for his team. Charging into a prepared silence or root still deletes him. Soul economy matters — underleveled Abrams is just a loud meat shield.
Main Abrams if you like starting fights and soaking damage while gun or spirit carries clean up. Practice charge angles from fog and stairwells. When behind, defend walks and soak skillshots for your carry instead of diving the enemy base alone.
Shoulder Charge the isolated carry or the support who walked too far up, then Siphon through the trade. Seismic Impact when two or more heroes are stacked — not as a panic button the moment you are half health with no follow-up.
Ratings
Related guides
- Infernus guideSpirit caster
- Bebop guideUtility
- Lash guideAssassin