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Damage · flanker

Tracer

Blink-and-recall time flanker with a sticky bomb; highest-mobility DPS.


Should you main Tracer?

Tracer is Overwatch's blink assassin: Pulse Pistols shred at close range, Blink repositions three times, Recall undoes recent damage and ammo use, and Pulse Bomb sticks a burst to a target. She lives in the enemy backline, forcing Supports to panic and Tanks to turn around.

She demands tracking aim and cool-down discipline. Burning all Blinks into a dive with no Recall ready is a free death. She is weaker into bunkers full of hitscan and crowd control that delete her before she can Recall.

Main Tracer if you enjoy flanking paths, timing bombs on stacked supports, and playing the death timer as a resource. Warm up tracking every session. Coordinate with a dive Tank like Winston so you are not the only person in their face.

Pulse Bomb stick priority is usually the Support whose beam or immortality is holding the fight together. If Deflect-heavy or stun-heavy heroes are peeling you every dive, change the angle or swap — repeating the same flank into the same cool-downs is free ultimate charge for them.

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Ratings

Skill floor
High
Range
Close
Mobility
High
Aim type
Hitscan

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