Support · tactician
Ana
Sniper healer whose sleep dart and anti-heal grenade decide fights.
Should you main Ana?
Ana is the hitscan Support: Biotic Rifle heals allies or damages enemies, Sleep Dart shuts down ultimates, Biotic Grenade boosts healing and blocks enemy healing, and Nano Boost amplifies a carry. She wins fights from high ground with timing more than beam attachment.
She demands aim and cool-down discipline. Missing Sleep on a Blade or Rampage loses the fight; anti-nade on the wrong clump wastes the strongest support cool-down in the game. She is vulnerable to dive if her team cannot peel.
Main Ana when you can hit shots under pressure and enjoy enabling a DPS or Tank ultimate. Practice sleep timings in custom games against common ultimates. Pocket Nano targets who are already taking an angle. Swap when the enemy runs full dive and your Tanks refuse to help.
Anti-nade the enemy Support line or the diving Tank, not a full-health Reinhardt shield. Sleep the ultimate that ends fights — Blade, Flower, Shatter setups — and Nano the hero whose cool-downs are ready. High ground angles with an escape path beat standing mid and hoping dive ignores you.
Ratings
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