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Gold Lane · Marksman

Layla

the Energy Gunner

Long-range energy gunner. The simplest marksman to start with.


Should you main Layla?

If you want the purest Gold Lane hypercarry fantasy in Mobile Legends, start with Layla: Malefic Gun scales damage with distance, Malefic Bomb extends her range after a hit, Void Projectile marks then stuns on follow-up, and Destruction Rush is the late-game line burst that also permanently grows her attack range. She has no dash — early deaths are almost always river ganks during a shove.

She has no dash, so early ganks and Assassin drafts punish greedy forward walks. Her late game melts towers and teamfights if she reaches full build under a Roam who understands peel.

Main Layla as a first Marksman or when you want a straightforward hypercarry fantasy. Hit every wave, track the enemy Jungler's first rotate, and stand where your Roam can body-block. Swap to mobile Marksmen once diving Assassins delete her every fight.

Save ultimate for the teamfight or the tower hit that closes a siege — not a random poke that tips your position. At Lord, kite in a circle your Support can cover. Most Layla deaths are river ganks during a shove, not fair 1v1s on the tower.

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Ratings

Difficulty
Easy
Range
Ranged
Mobility
Low
Crowd control
Little
Damage style
Sustained
Power spike
Late game

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