Jungle · Fighter
Alucard
the Demon Hunter
Lifesteal jungler who chases forever. Easy to start, easy to counter.
Should you main Alucard?
Alucard is a lifesteal Fighter/Assassin fantasy: he dives with chase skills, heals off damage, and snowballs when ahead in the EXP or Jungle path. His identity is sustained duel power rather than a single pure burst combo like Fanny.
He needs items and a draft that does not dump endless CC on him the moment he jumps in. Feeding early while practicing makes the hero feel useless; waiting for a small item spike before committing fights is the real skill.
Main Alucard if you like blade-range snowball play and will learn when to enter after the enemy cool-downs are spent. Clear waves or jungle efficiently, pick side-lane isolates, and only full-commit when ultimate and lifesteal items are online. Ban or respect heavy lock-down Supports who delete dive heroes.
Enter after the set-up CC is used, not before. If your team lacks frontline, you will eat every skillshot meant for a Tank — draft accordingly. When ahead, pressure towers and objectives instead of hunting highlight resets in the enemy Fountain.
Ratings
Related guides
- Fanny guideJungle
- Miya guideGold Lane
- Layla guideGold Lane