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Jungle · Fighter

Alucard

the Demon Hunter

Lifesteal jungler who chases forever. Easy to start, easy to counter.


Should you main Alucard?

Alucard is a lifesteal Fighter/Assassin fantasy: he dives with chase skills, heals off damage, and snowballs when ahead in the EXP or Jungle path. His identity is sustained duel power rather than a single pure burst combo like Fanny.

He needs items and a draft that does not dump endless CC on him the moment he jumps in. Feeding early while practicing makes the hero feel useless; waiting for a small item spike before committing fights is the real skill.

Main Alucard if you like blade-range snowball play and will learn when to enter after the enemy cool-downs are spent. Clear waves or jungle efficiently, pick side-lane isolates, and only full-commit when ultimate and lifesteal items are online. Ban or respect heavy lock-down Supports who delete dive heroes.

Enter after the set-up CC is used, not before. If your team lacks frontline, you will eat every skillshot meant for a Tank — draft accordingly. When ahead, pressure towers and objectives instead of hunting highlight resets in the enemy Fountain.

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Ratings

Difficulty
Easy
Range
Melee
Mobility
Dashes all over
Crowd control
Some
Damage style
Sustained
Power spike
Mid game

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