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Duelist

Spider-Man

Web-swinging diver who webs and slams squishy targets in quick melee combos.


Should you main Spider-Man?

Spider-Man is a dive Duelist: web swings create vertical paths, his kit bursts isolated Strategists, and his mobility lets him leave before the Vanguards collapse. He plays the same fantasy as a flank assassin in other hero shooters — touch the backline, delete a support, swing out.

He is mechanically busy. Whiffed engages into peels get him deleted, and a team that stacks up under shields denies his pick potential. He wants off-angles and distracts the enemy while your other Duelists shoot the front.

Main Spider-Man if you already like dive heroes and will learn swing routes on each map. Call your dives so Strategists can follow up. Swap when the enemy runs heavy anti-dive or when your team needs a hitscan hold instead of a flippy assassin.

Swing routes that approach from above or behind beat head-on leaps into the Vanguard line. If two peels are waiting on you every fight, swap the dive target or the hero — stubbornly repeating the same swing into the same Cloak pull is how dive Duelists pad enemy stats.

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Ratings

Difficulty
Hard
Range
Close
Mobility
Flying / swinging
Aim type
Melee / beam / area

Related guides

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