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Duelist

Iron Man

Flies above the fight with repulsors and a massive beam ultimate.


Should you main Iron Man?

Ignore the sky and Iron Man will farm your backline. Repulsor fire and Armor Overdrive-style hover tools let him take off-angles above the Vanguard line; Unibeam and his ultimate punish stacked carts. He loses when he reuses the same hover nest into hitscan every fight.

He dies when he hover-peeks the same pillar every fight into hitscan. Fuel and cool-down discipline matter — diving a full-health pocket with no exit is a free shutdown. He wants teammates who create enough chaos that the backline cannot solely focus the suit.

Main Iron Man if you like aerial DPS paths and will learn each map's safe hover nests. Call when you ult so Vanguards can follow up. Swap when the enemy runs heavy hitscan that deletes fliers on sight and your team cannot peel.

Hover from unexpected roofs, not the same mid sightline. Ult into a clustered cart fight after their support cool-downs are spent. If two hitscan Duelists are hard-focusing you every round, change altitude or hero — repeating the same flight path is free ultimate charge for them.

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Ratings

Difficulty
Easy
Range
Mid
Mobility
Flying / swinging
Aim type
Projectile

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