MainFinderApex · legend file

Skirmisher

Pathfinder

Grapple robot with a zipline ultimate. Highest skill ceiling for movement.


Should you main Pathfinder?

Pathfinder’s whole identity is vertical travel: Grappling Hook swings him across gaps, Zipline Gun lays a reusable squad path, and Insider Knowledge lets him scan Survey Beacons, Ring Consoles, or Care Packages to charge and permanently shave Zipline cooldown. He takes high ground, third-parties fast, and owns awkward ring pulls.

Grapple timing and bounce tech separate average Pathfinders from great ones. A whiffed grapple in the open is a death sentence. Hitting beacons and consoles between fights is free ultimate economy — skip them and you play a worse Skirmisher.

Pick Pathfinder when your squad wants verticality and fast third parties. Practice grapple swings in the range until you can hit rooftops consistently. In final circles, place ziplines that your team can reuse rather than selfish grapples that leave them behind.

Grapple to cover first, then to height; a flashy midair swing that lands in the open loses to a boring rooftop perch. When the ring pulls awkwardly, a zipline the whole squad can reuse beats three personal grapples that strand your support legend.

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Ratings

Difficulty
Hard
Aggression
Push
Mobility
High
Range
Mid

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