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Skirmisher

Octane

Stim, jump pad and regen. Pure speed for players who push every fight.


Should you main Octane?

Octane is the stim Skirmisher: Stim burns health for a speed spike (and Stim Surge if you double-tap while already stimmed), Swift Mend regenerates him out of fights, and Launch Pad — his ultimate — catapults the squad with a midair double jump. He takes space first and forces enemies to shoot the loudest target.

Health management is the tax. Stim into every open field without cover is free damage for enemies. Pads that throw teammates into sniper lanes lose more games than pads that claim high ground.

Pick Octane if you like leading the swing and your squad follows pads. Stim after you have a plan, pad onto height or into a building your team can clear, and use the noise as a distraction while a quieter legend flanks. Swap when the lobby is full of hitscan that delete stim peeks.

Pad the squad onto a roof with cover, not into the middle of Sorted Storage with no grenades. Stim to rotate or to close a knock — not to run a victory lap through open sniper sightlines while your teammates loot.

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Ratings

Difficulty
Easy
Aggression
Push
Mobility
High
Range
Close

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